NEW Urban Video Game Academy
| Urban Video Game Academy |
| UVGA set to launch in summer 2005 The Digital Spin and partners announced today at the Electronic Entertainment Expo 2005 (E3), the world's largest computer game expo, that they are channeling their passion for technology and video game development into a new education initiative, entitled "The Urban Video Game Academy™" (UVGA), that uses the components of video game design and development to foster new pathways to learning in math, art, and science for school-age students in underserved areas. The UVGA is the brainchild of Joseph Saulter, professor of the game technology curriculum at American Intercontinental University (AiU); Mario Armstrong, TV and National Public Radio (NPR) digital technology guru; and Roderick Woodruff, president and co-founder of AAGAMER.com. The UVGA creates a bridge between the rigorous design, programming, and development requirements of the game industry and the foundations for competency in math and science. "The curriculum helps to demystify math and science for urban school-age children by applying the subjects in the game development environment. In addition to further studies in video game development, the program helps these students prepare for engineering, computer science and digital media studies," says AiU Professor Joseph Saulter. Saulter, who heads the academy’s curriculum development, says, "We want our students to embrace the foundations of geometry, physics, and creativity when we apply them in the fun and interactive world of computer gaming." The UVGA is managed by a new private non-profit organization called the Digital Arts & Technology Learning Center® (DATLC). The DATLC will provide an enhanced technology preparatory curriculum for school-age children that will be made available through partnerships and outreach in primarily underserved urban communities. The UVGA will launch in the Washington, DC, Baltimore, MD and Atlanta, GA, metro areas in June 2005 and will eventually be made available to school systems, parks and recreation districts, churches, public housing authorities, and other non-profit organizations throughout the U.S. "Our plans are ambitious," states Roderick Woodruff, who heads up marketing and industry relations for DATLC. "We plan to provide new pathways to learning by using video game design and development to engage students who are performing below standards in math and science." The video game industry acknowledges $38 billion in sales of software and related hardware. Currently, game industry revenue is outpacing revenue for movie studio productions and also for the music recording industry. "We know the video game environment is a catalyst for creativity and experience," says Mario Armstrong, who leads media and government relations as well as technology research for DATLC. "When an inner city youth tells you of his aspirations of becoming a programmer and wanting to learn the Japanese language, the UVGA will help bridge that gap and create the opportunity for those dreams to become reality." ____________________________________ Roderick Woodruff is president and co-founder of AAGAMER, the two-year old online news and information website developed for African-American video game enthusiasts. He is joined by his wife, author Connie Briscoe, in a continuing effort to promote awareness and opportunities for people of color in the video game industry. www.aagamer.com Mario Armstrong is the Technology Correspondent for NPR's "News and Notes with Ed Gordon" and he is the host of "The Digital Spin" and "The Digital Cafe"--heard on NPR stations WEAA-FM 88.9 and WYPR-FM 88.1, Baltimore, MD--a weekly digest of the digital world with interviews and reviews of cutting edge technology and how it affects our lives. Mario also develops community and business technology programs as Baltimore City's Technology Advocate for Mayor Martin O'Malley. www.thedigitalspin.com Joseph Saulter is the chairman of the Game Design and Development Department at American Intercontinental University (AiU) and CEO of Entertainment Arts Research, one of the first African-American owned 3-D video game companies in the nation. Professor Saulter is also the chair of the International Game Developers Association's Diversity Advisory Committee. www.ea-research.com |
Posted on Sunday, May 22, 2005 at 05:01PM
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Mario Armstrong
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Rasheim Freeman - Digital Spin E3 update
I just saw 50 Cent's "Bulletproof" video game and Scarface the video game. Bullet proof has all of the G-Unit, who are 50 Cent's cronies, in the game. Lloyd Banks plays your main man, along with Tony Yayo and Young Buck. The game starts off as you and the G-Unit walk up to save an acquaintance from the past "K-Dog" who is in a sort of "drug deal gone bad scenario".

"K Dog" is talking to a guy outside of what looks like a night club and the door swings open.
It's a setup! The G-Unit starts shooting and the other teams start to shoot at you. You can shoot and kill targets with your assortment of hand guns or you can get up close and use your knife. You can also search and rob your victims for jewels, drugs, etc. so that you can add it to our stash and pawn it for money to use on later missions. The graphics are cool, standard high definition stuff, and you get to use props on the game such as dumpsters or other victims as "human shields".
The coolest part about this game are the peripherals. You get full access to all of 50 Cents music to play as you slay. You also get a better part of his music video catalog and -pay attention to this part- you get a G Pod, which is where you send and receive messages from homies such as Dr. Dre, Eminem and other characters in the game. On your GPod, you also get tips and tricks on how to get to certain objects on your mission.
All in all, it's a cool game for a "studio" game, Vivendi Universal makes it in collab with 50 Cents movie, but it lacks a real story line and strategy elements in my opinion. But, keep in mind, I only saw a demo.
I also saw a special sneak peek of Scarface. This game picks up at the mansion with you at the top of the staircase shooting everybody with "your little friend" in order to get out of the mansion. In other words, Scarface the video game is a sequel to the movie, with you as Tony Montana trying to shoot your way out. 
Once you shoot your way out of the mansion, you have nothing, so you have to build your empire back up to go get back at "Sosa" your arch nemesis. The cool part about this game, which is also put out by Vivendi Universal, is that all of the characters are there. Sosa, The f***ing Diaz Brothers, and even Minolo, your best friend that you 'killed" but hey this is the video game, so Minolo comes back to life to help you out.
If you make it out of the mansion alive, you're mission is to go and get the Diaz Brothers and then Sosa in that order. On your way to get them you go through three of the game's environments, Miami , Cuba and Bolivia . Before you can seek your revenge you have to build up your empire so you must go back on the lam as Tony Montana and rob, cheat and-this is part is big- you even have to sell drugs to make money.
I couldn't believe this when they showed it to me! The awesome part about the drug dealing mode, from what I am told, is that you have to negotiate the deal. You can't just walk up and press a button to sell. I mean the drug dealing has strong "RTS" real-time strategy elements that make the selling an actual skill on the game. I haven't seen the dealing mode yet but if it's half as real as what was described then Scarface the video game will be absolutely sick. I am sure that this mode will get political criticism but on a pure gaming level this mode is very immersive, RTS heavy stuff.
Oh yeah, also as you traffick your "stuff' you have to fight with rivals who are trying to take your stash or trying to take over your route. As I said, the game seems sick.
Posted on Saturday, May 21, 2005 at 08:44AM
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Mario Armstrong
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